Halloween Update


Hallowere Begins!

Though Halloween may not be for a while, the people of Dyztopia celebrate Hallowere all month long!
Talk to Asterisk and find yourself a shiny new costume. They come with a pallet swap, good stats, and a new move.

You have until the end of November before Asterisk puts them back on the shelf again!

New Features


New costumes! Some are pallet swaps, but Runi has a whole new sprite sheet. Each costume has it's own special move. Try them out! They're very affordable!

New Music for Twelve and Zazz Phase 1!

Arch-Demon Gemini and her Faceless counterpart now have a new music track!
Echo Stones are no longer in chests! They have a unique sprite!

Stages 4, 5, 7, 8, and 9 have been made fully backtrackable. You can now run laps around them and return to paths that were once one-way.
You can now go to both Stage 9 and Stage 10 at any point during the post-game
Stage 7 has a brand new Minecart section. You can use it to backtrack or as an alternate path.
Stage 10-2 now has an abundance of late-game weapons and armor… The catch is they don’t show unless you meet a specific requirement. For example, Kiyota’s Armor can only be seen if you have four or more Sync with her.
Some in-game Items now have reminder text! Items and Armor that had extra space now tell you what certain statues do.

Balance Changes

  • Crow's Advantage now gives him +1 Hype if any enemy has an ailment
  • Mimic Family all have their defences raised
  • Degen Aura has been added to more enemies
  • Faceless now have "Hyper" i.e. bonus stats when hyped. Enemies like Siren and the Angels had this before.
  • Favorite and Adverse elements have been correctly implemented. You will now do bonus/reduced damage respectively.
  • Hard Battle Lab now has 20 stages instead of 19. Akari's battle is still the final one, but there is a new encounter before that.
  • Enemies who use Null Number will use it less, instead of 100% of the time.
  • F. Nut now properly heals for it’s full value
  • Doomsday now gives the user Panic for two turns, and its cooldown has been lowered.
  • Stage 1-1 has more healing items. Primarily to teach players about the status
  • Shopkeepers now conveniently carry items that help with the corresponding elements. So Mika carries Icy Profen to help deal with the Frozen status in Stage 3, and Quan carries Eye Drops for the Blind, the enemies in Stage 5 like to inflict.
  • Null Number now reduces Hype by 1. (Down from 3)
  • Every ten upgrades reduce their respective Cooldown by 1. This should make it appealing to go all-in in a stat.
  • Genesis has Bonus Base Evasion and Ward. She is the squishiest character and can’t hang in some late-game fights. This hopefully helps.
  • Extended Warranty now has a longer cooldown and warm-up in Hard Mode
  • Headache now properly reduces your MP Regen to 0, THEN inflicts -1 MP. Guarding and Hype MP is cancelled out.
  • Guard now correctly gives 1MP upon using the skill and an extra 1MP a turn. (It was giving 2MP upon execution.)

Bug Fixes

  • Fixed a bug where passives would get disabled for no reason
  • Fixed points in 8-3 where you could get hit by a bomb into offscreen, or stuck between a fish
  • Fixed the propellers in 8-3 so they work more than once.
  • Fixed the Call Bot giving you infinite Fredek and Genesis syncs
  • Fixed Bypass moves sometimes display the incorrect damage number
  • Fixed the Minigame not resetting flags properly
  • Fixed the Minigame taking away all your money if you win. It's accurate to real-life gambling but incorrect nonetheless.
  • Animations now play about 5 frames slower. This is to reduce stutters when targeting enemies.
  • Fixed certain Treasures not being passable after opening them
  • Fixed Akira not learning Mirror Beam when getting their first Sync.
  • Fixed ???? and Arch-Demon variables not updating properly.
  • Fixed Akira doing a disappearing act when in the backrooms of the Mocha Bar
  • Fixed a particular character talking even though they should have been dead.

Files

DyztopiaDV.zip 679 MB
Oct 01, 2023

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